Age 2 arrives on World 7

A new Age dawns on World 7 and will introduce a set of new gameplay rules!


The Second Age resets a number of areas and makes game play changes:
* Glory – The Glory Race will be reset and all Houses will be re-introduced to the Glory Race with 0 points.
* Factions & Houses – All players will be removed from their factions and all factions removed from their Houses, as well as any alliances.
* Stock Exchanges – All stock exchanges will be cleared of their resources and prices reset.
* Capital Buildings – All capitals buildings will be deleted and their levels reset. Bonuses from deleted buildings will not remain.
* Forums – All capital forums will be cleared of all threads and messages.
* Flags – All capitals will lose their current flags and reset to the default starting number.
* Leadership – Leaders of all capitals will be cleared and their current votes reset.
* Gold – All capitals will lose their gold.
* Increased number of Factions per House – The maximum number of Factions per House is increased from 12 to 20.
* Increased Troops & Units speed – The speed of all armies and scouts are doubled.
* Increased costs when using Monks – Interdictions and Excommunications now cost double the amount of Faith Points.
* Glory tripled – The amount of Glory rewarded to a House for holding Leadership positions is tripled.
* County Capital influencing – Monks can now be used to influence votes at County Capitals
* Vote caps – The number of votes for leaders of Counties, Provinces and Countries is now capped at a maximum.

All members of the winning House at the end of the Glory race will automatically receive 1 ticket for a Wheel spin upon completion of the Glory race. They also receive 5 more tickets for Wheel spins at the beginning of The Second Age.

Please note this is change is only for ‘Great Britain – World 7’ transition to the Second Age. All other worlds will remain in their current age, entering the next age only when their current Glory Race comes to an end.